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now that I can play it on mobile I can say it's worth the wait. It's really fun.

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Great game, enjoyed it more than I expected

Really cool and beautiful but balance is a bit off

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I loved this one! I'm a sucker for roguelike elements and the turn based style of your game really hit a sweet spot of challenge without being frustrating. Definitely gonna give it another go on Normal and mess with the palettes!

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Hey thanks for making the video, I love watching people play!:) When you were fighting the boss and you tried to hit it with singularity but it fell just short of where it needed to be to make the kill, I felt that deep in my soul. Thanks again!

An RPG roguelite streamlined down to a press of a button and good aim. What a lovely game, although some of the designs could use some work. Some weapons and items are a little too strong or too situational to be of any use. But overall, I loved the time I've spent playing the game.

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This was great! I could actually see it as the core combat system for a longer game, maybe Undertale or Paper Mario style..

Did you take some inspiration from Downwell? That's my favorite game and this one scratched that same itch.

Thanks, I'm glad you enjoyed it!:) I did take a bunch of inspiration from Downwell, in fact the whole idea for this game was conceived by me asking myself "I wonder what Downwell would be like if it was turn-based?"

are you going to include the android version on the downloads page?

It's already there! Unless you mean like, the raw .apk file? In that case, unfortunately no, you'll have to get it separately on Google Play if you want the Android version. But I feel like it's worth the $3 :)

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I won't lie, I picked this out of the bundle because of the sheer confusion the genre choices gave me, but having played a level or two? the dev pulls it off, and fantastically. Can't wait to play more, and really glad I picked it up.

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its so cute and nice1 love it ♥

Thank you so much, I appreciate the kind words:)

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I hope to see your newest work soon!

Thank you!:) I think I'll be posting stuff on Twitter fairly soon about my next project!

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It's a fabolous game!

Thank you!:)

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I just completed the game after getting it in the racial bundle, and it was truly fun! The concept is very cool and the game is really charming with the monsters and the music :)

It will be even better when ported to Android and iOS, this seems like a great idea for a mobile game if touchscreen control is precise enough. I will replay it in my smartphone for sure!

Thank you for playing it, I'm glad that you had a good time playing!:) I definitely designed it from the start with mobile in mind, as you can probably tell from the resolution haha but yes I'm excited to release on mobile!

Great little game with a unique mechanic that is expanded upon really well :) Love the aesthetic and game feel too!

Just wondering if it was a design choice to have multiple hits of piercing beams (when using the clone) not do more damage, or a byproduct or making piercing weapons only hit once?

Looking forward to the future update!

Thank you very much I'm glad you enjoyed it!:) I wouldn't really call that a design choice, but it is something I'm aware of. It just works that way because of how enemy invincibility frames are coded, and I couldn't really think of a better way to do it lol

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Awesome game! Not sure if it was luck but the lightning skill carried the whole game :)

Looking forward to new content/dlc or a new game!

Also is the soundtrack available somewhere? :D

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Thank you!:) If you want to download the soundtrack, if you look in the game folder you can find "attribution.txt" which has links to all the different songs!

This game rules! Surprised I'd never heard of it before

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Thank you!:) I'm not surprised lol my marketing budget was $0!

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Such an amazing game! The style, the colors, the music, the SUPER CLEVER gameplay & the absurdly creepy tone shift when you reach the 4th world - love it so much! Also thank you for supporting racial justice and equality <3

Thank you!:) I'm so glad you enjoyed my game, and that you appreciated the mild horror haha nobody else has commented on that! And of course, it was an amazing opportunity to add my game to the bundle and contribute to the fight for racial equality and justice!

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Fantastically fun game! Looking forward to Android :)

Thank you so much!:) I'm looking forward to it too haha

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I really really dug this gem of a game. If this was on Android I would easily pay to snatch it up in heartbeat.

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Thank you!:) Good news, it'll be coming to Android pretty soon!

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Very cool concept for RPG battle mechanics and neat game in its own right. As it is, you can win after getting the hang of it in a few tries and it offers replayability by allowing you to unlock a few different color skins, which is a perfectly fine motivation for this type of game. As for mechanics: You choose an area on the screen you want to shoot at, pick your preferred shot, wait for the right moment and then shoot. Simple, but surprisingly enjoyable.The variety is amplified by different shot types and bonusses you might find during a run, which are all genuinely fun to figure out and use. After your turn, you will need to deflect the attacks of your enemies that come in a variety of different patterns. Its all rather refreshing really and I could easily see this as a core mechanic in an Undertale/Paper Mario style RPG. 3,5/5

More Racial Justice bundle impressions and ranking:
https://itch.io/c/915453/quick-impressions-bundle-for-racial-justice

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Great game and had fun playing it! Definitely should expand on the content within the game ex: adding more bosses, different weapons and abilities, etc. but overall really fun game and hope to see it expand in the future

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You absolutely should update the game with more content for just make a sequel that expands on everything & is more ambitious. Amazing concept, great sound, charming graphics and of course I love it as a Downwell player. Though, if you do make a sequel, consider expanding on the graphics.

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Fun little game. The duplication item is overpowered, but it's a lot of fun. Has a lot of space for expanding.

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This is JUICY! The sounds and graphics are so rich. Wow. Quite a fun and creative game. Loving it!

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Thank you very very much!:) It makes me very happy that you enjoyed my game so much!

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Huge respect to you for making such a great little game! I just keep coming back to it, even with so much other choice from that bundle!

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Thank you so much, hearing stuff like this makes it worth all the work!:)

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This is a pretty great game. I did notice two things that I think could stand to be a little better:

1) If a hornet is the last enemy on the screen and kills itself by firing its stinger, that screen doesn't end until you take an action. I've used this to get some free reloads, but I think it might be a bug.

2) So far, I've played it on two keyboards, a trackpad, and a mouse, and how well blocking works varies heavily based off what I'm using. I think the timing could stand to be a little more forgiving? I might just be a bad - I usually die by the end of the Coast, and I haven't managed to kill the shopkeeper yet.

Other than that? You did a fantastic job.

Anyway, I recorded a couple of runs: 

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Thanks for playing, and thanks for the video! It stresses me out watching people play my game haha but it's also a lot of fun at the same time. The bee thing I noticed after launch and it'll be fixed in the next build, woopsie! I'm not really sure what to say about the blocking, I know that my trackpad was quite shit at blocking so I always used my mouse, but unfortunately I only have so much control over the inputs that get passed to the game so that's probably why you're getting such different results!

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Very nice little game, i emjoyed it a lot : )

Thank you!:)

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So far, one of my favorite games from the bundle! It's a lot of fun, but now that I have beaten the boss, the total length seems just a tiny bit short. Otherwise, great game! Was going to suggest a mobile port but then saw the update you posted. Keep it up!

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I'm glad you enjoyed it!:) With everyone beating it so fast, it seems like I might've made it a little too easy, so I hope you're all ready to get destroyed on the mobile version:) I'm also adding a new game mode that you can unlock after beating the boss the first time that'll hopefully add some longevity!

That sounds fantastic! I look forward to seeing what you come up with!

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Got to the end at my 10th try, what a ride! I grew up playing and loving turn based rpg's but if any of them had a battle system like this I just know they would have been infinitely better. Such a unique concept, it really keeps you on your toes!

Wow, thank you so much and nice job on beating it!:) It would be really interesting to make a game with a similar system but focused more on the RPG aspect (since I was inspired by Downwell, I focused more on the projectiles themselves for this game). Thanks again!

I would throw my money right through the screen if an RPG would come out with your battle mechanics, just so you know :)

i have some problems when launching the game, it launches on a very small window and I can't click on anything, I checked if there was some configuration i had to change in the options file but doesn't seem to do anything.

I turned off the full screen optimizations on the compatibility menu and fixed it.

Huh, I have no idea what caused that but I'm glad you got it working!

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I like the idea of the the monsters moving when you are taking your turn, fun cute game. The soundtrack at the end of the game is amazing, super jazzy. A separate download for the song would be appreciated so i can listen to it at other times.

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NVM i found them in the files in the alternate download. Should have done some digging before commenting. All the songs are great.

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Pixelart is cool!

Thank you:)

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No problem.

I'm glad you had fun! And yeah the music is amazing, I love Mid Air Machine! I felt pretty fuckin lucky that I was able to find such good stuff free to use!

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Such a fun, fresh game. Like everyone else here, I am very excited for a mobile (Android) version. Would that be availiable if we have paid for the PC version already?

Thank you I'm glad you're excited!:) You'll need to buy the Android version separately from the Play store if you want it on mobile

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Alright, Cool. Will definitely support once it gets on the store :)

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Thank you, that really means a lot to me! As an independent dev doing literally every piece of work on this game, support from people like you really helps keep me motivated and working hard :)

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I love this game. Even if I'm soooo bad at blocking attacks. xD I really love the art style + palettes.

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Thank you so much, I'm glad you like the art and are having fun!:) haha blocking is tough but you'll get it, keep practicing!

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Instantly hooked on my first play. Love the mixed gameplay mechanic of turn-based, aiming, reaction blocking and trying out new skills. Great game! Also gives me 'Downwell' feels, so I might get addicted :)

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Thank you very much:) I originally conceived the idea by thinking "what if Downwell was turn-based" so that makes sense haha

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This game is an absolute blast to play. I had fun trying out all the weird guns, the art is pretty as heck, and I can't wait to see more :D

Thank you, I'm glad you enjoyed it so much!:)

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This game seems really fun!. Any plans to bring it to mobile if it isn't already? I'd love to buy this for my android phone ^_^

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Thank you! I personally think it's fun: ) Yep I'm currently working on an Android/iOS release that'll hopefully be done within the next 2-3 months!

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Will the mobile game have any form of monetization? If we buy the game here, would we also have to buy it on mobile?

The mobile game will be some amount of money (probably $1-3), and you will have to buy it separately on your app store if you want the mobile version!

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This game is fantastic! I love the simplistic style!

Thank you!:)

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WOW! I'm 100% hyped for the Android version!

That makes 2 of us!:)

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Absolutely fantastic. I don't even like single-player games that much, but this one caught my attention. LOVE the art, and the gameplay is surprisingly in-depth for such a simple concept. My only gripe is that certain abilities are way overpowered IMO. I was struggling to get to the boss until I began a run with Bubbles, and from there I got some good upgrades and just destroyed everything. Felt good though! :D


(EDIT: ALso, excited for the mobile version, and more content :D)

I'm glad you enjoyed it!:) incidentally I usually don't like multiplayer games haha. Ahh yes Bubble has been a balancing issue since day 1, I decided to leave it as it is but maybe I'll need to tweak it just a bit more for mobile!

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I love this kind of proposals that dare to go beyond the limits of the known and play with several genres simultaneously.

Thank you very much:) I've always loved the idea of combining real-time and turn-based gameplay so this was a lot of fun to work on!

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This game is so fuckin cool lol. I'm in love with it, I'm excited for the mobile version :)

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Haha thank you, I'm excited too!:)

This game is fantastic!
Just got it from the Equality Bundle.
There are only really two complaints I have, and they're both minor (there would be three, but the creator has already said the mobile version will add more content).
1) Ammo and health almost never increase substantially. Maybe lower the starting health but make max hp upgrades more plentiful?
2) Each time it loads something while in windowed mode, it forces itself back into the center of the screen at full window size. "Full window size" meaning that 80% of it is just red to the left and right, constantly forcing itself into a size that it doesn't even use most of.

Oh, and just beat the final boss.
Creepy, fantastic.

Hi there, thanks for playing the game and supporting the bundle! I'm glad you enjoyed it:) And I appreciate the feedback! You must be the first person to play the game in windowed mode haha nobody else noticed that! I've gone ahead and fixed that. As far as stat upgrades go, I do think I'll tweak HP a bit, but the thing about the game is that ammo upgrades can quickly become ridiculously overpowered. Because I need to make it so that any weapon can, at most, cost as much as the starting ammo stat (for obvious reasons) it means that the base ammo stat needs to be fairly low, and so consequently even increasing it as high as 5 can make ammo management trivial. 

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Yeah, I more so mean HP. (I've had a couple runs just today where I ended up with so much ammo it literally went off the screen, but by that point I didn't need it because I only accumulated so many upgrades through obliterating the shopkeepers. I did so by brute-forcing the first one with whatever I had, and then just cheesing the ones after with Riches because they don't get harder or have more health later on.)

Also, just a suggestion: maybe some of the extra items and weapons added in the mobile versions could be unlocked first so that unlocks go beyond just more palettes?

Edit: Turns out the border problem still occurs, but only when exiting (and possibly entering) Settings while de-bordered. The solution would probably be to just have the game start up without borders if windowed. Eh, it's a minor annoyance on an otherwise fantastic game.

Hmmm before release I did consider making other things unlockable (besides palettes), but ultimately decided against it since it's a small game anyway so it would feel kind of limiting. I might add like, a new game+ in the future when you beat the boss, but until then I think I'll just stick to palettes only for unlocks:) Also when I said I fixed the window issue I meant in my version of the code haha I haven't uploaded the updated version on itch.io (there's a lot of stuff I'm in the middle of adding), so for now you'll just have to bear with it, sorry about that!

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