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(+1)

really a good game, but needs more cards or game modes... i already won this game lots of times and want more things :v

(+2)

i beat it without knowing anything about how the game worked and i still dont know how it works

(+3)

but it looks very nice

(1 edit) (+1)

I want to know what the two indicators at the bottom do, and also, when I have to select a new card, sometimes there are no new cards, only cards that I already have

(1 edit) (+1)

This is a deckbuilder so they are the number of cards left in your deck (on the left) and the number of cards you have already "used" on the right ("used" because it includes cards you played and cards you discarded at the end of a "day" - "day" being the three cards (upper left for how many you have played on this day) you can play per turn).

Note that the cards currently in front of you (your hand) are not counted in either pile.

Once you finish using your whole deck (the number on the left is zero) the deck is shuffled and you reuse your deck (the number on the right reset to zero and the number on the left becomes the size of your deck). You will notice a pause in your cards being dealt if this happens part way through dealing your cards for a day.

Knowing how far you are through your deck is useful (and becomes more useful as you get more cards) because if, for example, you used your sword on the first day then it is very unlikely to be dealt to you on the second day but equally if it wasn't dealt to you on your first day it must be dealt on the second day. This makes card counting a useful advanced strategy to making beating the game easier and makes beating the game in less than two weeks easier.

I hope this helps ;)

(+1)

pretty good, i got screwed over by spirits pretty early into the run so i never got to explore the mana cards, but it was still a good game.

(+1)

Fun game but is the game supposed to crash when you die?

There is a bug if you have nothing left when the enemies try to remove that thing from you, e.g. if you have no health and are hit for damage then it crashes. This means that it is possible to lose without a crash but very unlikely because usually it is overwhelming enemies that kills you are they rarely get you down to zero health exactly.

short, good, not hard 


But also very replayable!

Oppening my chanel on youtube with your game.


(+2)

This game feels so elegantly designed.

I love how the main goal is completely independent of the enemies; purely just about building the shrine. All the negative effects of 'enemies existing' suddenly turn into resources, like 'spending' health on a turn by not fighting in exchange for building supplies was such a great tactical decision. 

I also love that you're gated not solely by mana like many other deckbuilders, but by # of cards per turn. It felt very "into the breach" if that makes sense.

The card-gating makes it a lot more accessible to plan a single turn, but also much more difficult/interesting to plan a deck. I can say "What are the exact 3 cards I want to play this turn" without needing to worry about optimizing or missing some insane 10 card combo, but I also don't get any "freebies" like in Slay the Spire with their 0 cost cards. This made basically every card addition a much more tactical choice for me.

It feels like each "unit" of content is so efficient. Like, I can imagine once you had the core mechanics in place, it probably felt like the content flowed from your fingertips when you spun up different enemies and cards!

I played the hell out of this game; I really love it. The fact that you made this for a game jam is a testament to how efficient the design is.

How did you come up with the idea for the core mechanics? Do you play a lot of deckbuilders? Is there another game/games with similar mechanics that provided some inspiration?

Anyway, awesome game!

(+1)

My god. You stumped me at first, but I think I might have gotten the hang of this game. Absolutely amazing, will probably play again! 

(+2)

Really nice game! I can certainly see this get expanded into a full version :)

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